Like the argument of whether or not video games are art is so fucking boring because yes they are
they are creations by humans that attempt to evoke a response; they fit snugly as hell under the definition
But are 99% of games GOOD art? Hell no
I’d go so far to say that the standard of what makes a game good artistically hasn’t even been met yet
I’m not even talking about, like, “has a game ever been deep enough” or anything
I think that games are still in a growing pain stage where they are trying to figure out what you should even fucking strive for in the first place
Like have you ever seen a really old movie where the shots are boring and they just talk huge amounts of dialogue to set the story along. That’s where games are.
Games are where 1920s films were before someone came along as was like “hey we should probably make these things more interesting by studying the pros of our media and how we can use those to articulate our thoughts”
Games use cutscenes because we don’t know how to say things through pure interaction yet.
I have way too many words I could spew out about sadly not too many games, but I’ll just link this video about Missle Command, which sounds very 3deep5me at first but the ending ties all that shit together.
A thing I noticed tho is that you seem to be talkin about purely narrative things, which, unless you are attempting to tell a story that can only/is most effectively told through video game technology (think Bioshock’s lil twisty twist, that whole thing was a deconstruction/subversion of standard video game narrative design, like hey, I just met you an this is crazy, but would you kindly call me maybe (too bad it was wrapped in an incredibly boring framin device that many like to refer to as gameplay (except for Sander Cohen, god bless you, cause lord knows you need Jesus))) you quickly find out vibeo gabes ain’t actually all that good at telling stories in the classical sense. Which is never to say narrative an video games should be separated, there have been countless light-year-ahead-of-the-game (heh) glimpses of nirvana (the ending of Braid, The Stanley Parable) or even just as icin on top of a fun to play cake (Portal, Chrono Trigger), but if it falters on that gameplay thing, you end up with something that’s more effective to observe than to experience first hand, so I feel that with video games as “”“”“”good art”“”“”” we really should stop focusing solely on how well they can do what other mediums do better. Simply put, all that moves is not a story.
Oh, whops, looks like I couldn’t shut up.